Branch does not fire off code despite inputted Boolean being true

Update on the issue I’ve been having, I moved where the branch node to check if the bugged code should fire off or not, and I’ve found out that while nothing visually happens, the game still spawns the actors as intended, but they are invisible. This is strange because when the branch is manually set to “true” without any input from my boolean variable, the feature shown in the video below works as intended.

video showing off the problem