Branch condition met but won't fire onward nodes?

Thank you for attempting to help me with this.
After creating something similar I did see the problem still.
I’m in 4.6, and honestly…it may be a bug I dunno…but if you’re inside of a trigger box and there’s NO collision. …and that collision box is turned on…it will not affect the player untill the player has moved.
This happens on two separate occasions.

So I do an on event landed…check the distance between the enemy and I…If it’s under a certain amount…do damage…bamb.

Thank you greatly! I’m still learning and apologize!