I am currently using Unreal Engine 4.26 and having issues with the braking.
If I break too much my vehicle (a military truck) starts going backward instead of maintaining its motionless state. How can I fix that in my Blueprints?
More code would help what you posted doesn’t show much…id start with a check either on tick or on braking input event trigger, that checks if the vehicle is motionless, if so set the max movement speed and or acceleration to 0
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