I’m starting to learn how to use Unreal and I came across something that I can’t fix.
When I add BP_Sky_Sphere to the scene, the top pole looks different than what I see in various tutorials. I think it looks wrong. I’m afraid I have modified something that is affecting the whole engine, because it happens even in new projects.
My BP_Sky_Sphere (New empty project, top pole view)
Other BP_Sky_Sphere:
Do you know why that is? Could it be that the material has changed from previous versions of Unreal?
Thanks in advance!