I appreciate the answer. Hopefully you can clarify some things for me.
Regarding the game mode, does this come into play when you are migrating a character from a Third Person Project to a different Third Person Project?
When you create a 3rdPerson Project, you get a folder that says Third Person with a character BP_ThirdPersonCharacter, and you get a BP_ThirdPersonGameMode. and a Third Person Map.
This third person character is a blueprint, it has a place for it to insert the character mesh you want to use.
Questions:
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As far as the project is concerned, can there only be one BP_ThirdPerson_Character?
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When I was experimenting, with migration, I duplicated this Character as if I would migrate this and leave the original alone. But by creating this new character with a slightly changed name (2 added), have I now confused the engine?
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What if you want to have multiple of these characters with different capabilities, is there a way to tell the project which of these files is the active one, or can there be only one the one named BP_ThirdPerson_Character?.. and that is the one the project uses?
OK so the tutorial I completed was to make a blue print to allow the default character to zoom from 3rd person to 1st person, I added a second camera, one camera to serve as the 3rd person camera and the other one to act as the 1st person camera.
So it involved making a second camera, and adding some action mapping.
When I went to migrated it first off I saw this huge list of dependencies, like you listed in your post. It seemed like I would be duplicating items in the project I was migrating this Third Person Character too.
Then when I tried migration, I got a message that the folder I was transferring this too was missing some references, and did I want to put it in it’s own folder or not and have it not functional. I told it to put it in it’s own folder, but when I got it in the project, and told the game to play there was no character and the starting location was outside of the starting room you normally see when you start a third person project.
At this point, I thought I should start asking some questions. I’m sure I’ll have some more.
If you make a customize the default 3rd Person Character, can you just target the Content folder and if it asks you do you want to put it in it’s own folder you say yes?
Thanks! ![]()