BP - slide bar change materials on static mesh

Not sure if I got it right, but it seems to be somewhat similar to the thing in the other thread:

In short:

  • actor with a widget component
  • the widget creates a Material Instance Dynamic and sets it on the owning actor’s static mesh via a single dispatcher call
  • slider updates the texture in the material

Image from Gyazo

Hope that’s close enough. Do tell if there’s anything confusing here or I completely missed the mark! I can zip the project and push it your way if that’s of any help all.