However i have a new little problem (I think).
The BP script in the Day Time comment Box donāt work.
The 1st Branch Check if i have Self-extinguishing Burn Powder in the Torch (And it works as it turn of if there is and keep buring if not)
Branch 2-5 check if there are any of the normal 4 fuel types in it also, so if there are it keep burning even if my Self-extinguishing Burn Powder is there as it need to burn the normal fuel first and then turn off when there is only the new powder left.
But its like it simply skip Branch 2-5 they never check if i put wood or anything in the torch?
Then i read that it needed a delay between them. But that donāt work eitherā¦
So im a little lost again now.
And its the only thing that donāt work as i like it to So whats wrong?
Little problem? Thatās a massive understatement.
You also completely disregarded my advice and the logic I provided to help you combat stasis as youāre using a timer - something you need to take into consideration, if youāre not going to follow my advice I must ask if you truly want my help. Iām not talking out of my *** here, if I say or do something there is a reason behind it.
If you seriously want my help, zip your source files(the mod folder in your DevKit install) and either email it me or put it on dropbox or something and Iāll return them to you and comment out every part of it with the necessary changes made so you understand why each part is done the way it is.
Yah sorry. Im trying, and i did get the copy/past to work. But it did not work 100% as i wanted it to so i tried to build on it. And it worked so thought it was good.
The problem i had with the Is Timer Paused & Is Timer Active was that if i manually turned off the torch, it did not turn on again at night. It totaly Pausedā¦
But i will send you a mail. And explain have i try to get it to be.
And again thx.
I do not mean to come across stand-offish, itās just an unfortunate part of my job to be direct and unrelenting in my efforts and Iāve done it long enough to where itās become part of my nature - and the limitations of text do not help.
So forgive my bluntness, I do not mean offence, I just canāt afford to waste time. As it is true there is never enough time in a day, nor in life.
Side note; I know what youāre trying to do now, you were heading in the right direction youāre just missing the subtleties that make the difference between success and utter failure - an aspect unfortunately present with this inferior DevKit.
Ok so i found out what the problem is but not sure how to fix it.
The script works first time you place the item and stay near it. then the scrip runs and keep running.
But the moment you leave it and go away from it, out of view distance. All scripts stops working and never turns back on againā¦
So what to do and how to fix it? Anyone?
Is there a proximity event? like pawn enters range? that you can use to simply (no pun intended) re fire the script (I havenāt dealt with coding structures, just buffs and items so far)
Yah was thinking of addin a volume box and when enter it fires the script. As i still canāt get it to work. it all simply dies when going away to the torch
Ok i tried using a Volume box. and it works and trigger the event.
But it made a new problem. The game now thinks the torch is as large as the volume box. So if i hit the air/box with a weapon the torch take damage
So i tried playing with collistion but that donāt work.