Hi all
New in Unreal, this is my first hobby project. I made a characterBP and a weaponBP. I made a logic with Componentbeginoverlap, that if the weapon overlaps the character, it goes to certain animations, and it worked nice. Then I wanted to make it more complicated and see which body part was hit, not only the capsule. I changed the overlap event to On Hit event, changed the Collision response of Pawn to Block, and it kinda works. But only for the enemy, i.e. the not possessed player (both characters use the same BPs). Now I get blocked by the weapon as I run into it, and the animations start. But if I hit the enemy with my weapon, or just simply run into him, nothing happens, my weapon overlaps with the enemy (sometimes it gets tossed away a little bit, I guess when I hit the capsule the right angle, with the weapon dunno). I am controlling my weapon through the mouseXY input through blendspace, which worked so far without problem.
I also tried to disable the capsule detection via SetCollisionResponse to channel: weapon: ignore in the beginplay of the characterBP, but that does not seem to work either, so after I am down, the capsule is still high and moving the character under the weapon still gets blocked, but that is the least of my problems so far.
So can you help me explain why is this happening, and how to solve it?
Thanks a lot