BP: Airplane rotation; smooth transition between left and right rotation

I would not use timeline for this. Also split your problem into 2 problems:

  • later on you probably want to make levels, follow plane some path etc. So first problem is how to make player pawn follow path
  • second problem is how to display plane like it is following that path (or around it).

For first problem:

  • create camera that follows path (for now just follow do not make it pan or move to the sides)
  • make pawn that is just a ball, steer that ball around path (use spline for it)

For second part:

  • calculate (remember in array of transforms or locations) where ball was sec ago and where it is now
  • rotate plane to align with those 2 points
  • add plane animations like barell rolls etc.