BP_Actor instance location is not getting updated as per Timeline

Just try multiplying your D by delta seconds and all will become clear…

I don’t need to use delta because the timeline is entirely dictating how long the object takes to get from A to B. In your example, the number of times you add your constant is different depening on your FPS.

Again, just try the trick and find out :wink:

I will look at your BPs.