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BoxOverlapActors issue! How to move/rotate an actor after overlapping??

that can be done just as easily.

Fouund the solution: —> using GetStaticMeshComponent or even as I did (but was in trouble for the class, solved now) GestStaticMeshByClass!!! :slight_smile: :slight_smile:

Nice! would like to see what you got if possible.

I’m changing again everything using the Chaos Physic… (and i got a couple of issues!) :slight_smile:
however I’m gonna show you everything ASAP because this is a game engine

I have a feeling you will end up simplifying it to how i demonstrated :wink:

This is not possible because it is based on a quiet advanced algorithm in the making the world dynamic but preserving some performance allowing physic only around beaten objects.
Otherwise it is impossible to play