that can be done just as easily.
Fouund the solution: —> using GetStaticMeshComponent or even as I did (but was in trouble for the class, solved now) GestStaticMeshByClass!!!
Nice! would like to see what you got if possible.
I’m changing again everything using the Chaos Physic… (and i got a couple of issues!)
however I’m gonna show you everything ASAP because this is a game engine
I have a feeling you will end up simplifying it to how i demonstrated
This is not possible because it is based on a quiet advanced algorithm in the making the world dynamic but preserving some performance allowing physic only around beaten objects.
Otherwise it is impossible to play