Ok thanks - that worked with a bit of tweaking - this code gets an aligned OBB to scale
As you said I needed to * by the relative scale first - I also found in my case I had to get the world rotation rather than the relative rotation
Thanks for the help -
Code for anyone else who needs it -
One problem I have with this however is you can input a rotation into the bounding box debug node to get it aligned for the debug purposes. I have still not worked out how to get the ‘rotated extants’ for other purposes - Random Point in Bounding Box does not have a rotation input. I guess somewhere I need to rotate a vector but cant work out where.