Box Collision non-uniform scale issue

Thanks for reply. I tried the same thing with an asset where pivots are perfectly the same (just created a cylinder and a cube in center of scene) and nothing changed.Looks like there is an issue with UE4 import.But I could avoid that problem by just creating box-collisions in UE4 Editor (not in another 3d software ) and everything worked correct. .Of course that is not the right solution of this problem.

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