Hey guys I’m using an actor as a Checkpoint for my videogame. Basically I just created an actor and added a box collision (and a static mesh) as a component. I need to set OnComponentEndOverlap (for the box collision of course) how can I make this work? I am a blueprinter and with bp it’s so easy, this may be a silly question!
Thanks a lot
(ps. I don’t want to use a trigger volume, I need an actor!)