Nope nothing in the bp! and plus if I play it in standalone I can’t see the box while in editor yes. Idk maybe I am missing something here’s my code btw
.h
UPROPERTY(BlueprintReadWrite, Category = “Components”)
UBoxComponent* TriggerBox;
UFUNCTION()
void OnOverlapEnd(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex);
.cpp
TriggerBox = CreateDefaultSubobject<UBoxComponent>(TEXT(“TriggerBox”));
TriggerBox->OnComponentEndOverlap.AddUniqueDynamic(this, &ACheckpointActor::OnOverlapEnd);
void ACheckpointActor::OnOverlapEnd(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex)
{
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT(“Overlap End”));
}