Bow String Animation

Ah so you are saying to solve this in maya. For example import my character animation and bow animation. Then adjust my bow animation to the characters pull back animation. Then when i play my characters pull back animation in unreal i play the bow animation at the same time. Is that the general workflow?

I was hoping that I could use IK in Unreal to just adjust the string on my already existing bow animation to stick the string to his right hand on the pull back.

Edit to be clear I already have a bow animation with the string and the bow bending. I am simply trying to get the string to stick in any characters right hand when the bow is attached to the left hand using Unreal.