First person at the moment.
In a nutshell I have the bow bp that I can’t cast to from within its animBP to trigger it anim states.
It works great if I cast to MyCharacter and trigger them from there but I still need to cast to the bow to hide and unhide the static arrow (which is a component of the bow). I was planning to set up some hide & unhide functions in the bow and use notifies to trigger them within the animBP.
That’s how I did it for the loading arrow in the characters hand.
ps. Man you really have your head aroud the animBP. Are you using some of Kubolds animations in your game?