Bouncing projectiles have no collision

Yes and I did as you wrote me (I changed it to block-all). Still doesn’t work. I even added more collisionboxes and spheres and set them to block-all and checked “generate on hit events” but they go straight through everything except for other pawns… Which is weird. And generate no onhit-events which is also weird.

I’m getting this feeling that something somwhere is overriding something to make it only collide with pawns and with nothing else. But when I add a printstring to the “Get Collision Profile” it prints “BlockAll” during runtime so the profile is set correctly and not overriden anywhere. Still it only collides with pawns. So I checked the “Block All” profile but it is setup correctly (blocks all).

So basically I have a projectile (inherits from actor) with multiple collision-components that all are set to block-all and “generate hitevents” checked. And yet they go straight through meshes (with collision) and BSP w/o firing any onhit events nothing. How is this even possible?

Yes I hit compile+save after making any changes. Yes I did rebuild the level just in case.