BONECRAWLER: Procedurally Generated Characters (and more!)

We appreciate your interest and inquiry @Zezkaii. No names yet as there are many ways to configure the bonecrawler components and literally infinite Mesh/Material combinations. However, procedural generation is Stream Seed based, thus a Text-based Name could be hashed to an integer value and used as seed. We’ll add support for this, as Names are much easier to recall than a large integer value. We think this is a good way to approach stream-based seed procedural generation and will include this feature for our other Procedural Construction tools like Labyrinthian3D as well.

2 Likes