I guess I’m confused how I can get the transform of the Hand bone, to use to transform the weapon bone? What does the curve actually drive? The transform information, or just the alpha?
Let me go into further detail on the first part, because my gut is telling me thats where the issue is lying. Idk if there’s another way, better way to do this.
Basically, got 1 animation, my idle, with the weapon bone attached at the hip basically, be driven by the animation.
Then, in another animation, just 2 frames, its just a pose basically of the hand clasped around the now repositioned weapon bone into the hand.
I feel like something in this set up is preventing the bone driven controller from modifying the translation of the weapon bone? Even though all those operations take place after the blend per bone…