I dont know what is problem, does BLUI works with ue 4.9?
[QUOTE=stunder;352111]
Well, i got error in the end of compilation
ERROR : UBT error : Failed to produce item: C:\Users\stunder\Documents\Unreal Projects\MOBA\Plugins\BLUI\Binaries\Win64\UE4Server-Blu.lib
1> Total build time: 3635,41 seconds
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: выход из команды “D:\UnrealEngine-promoted\Engine\Build\BatchFiles\Build.bat MOBAServer Win64 Development “C:\Users\stunder\Documents\Unreal Projects\MOBA\MOBA.uproject”” с кодом -1.
Are you building a dedicated server as well?
[QUOTE=;352121]
Are you building a dedicated server as well?
Ye, im building game and dedicated server.
[QUOTE=stunder;352122]
Ye, im building game and dedicated server.
I would suggest disabling BLUI from being built when building the dedicated server, only build with the game as it’s client side only.
Also, could you possible translate that error into English for me? I don’t have a source build of the engine on hand to see what the issue is at the moment.
[QUOTE=;352131]
I would suggest disabling BLUI from being built when building the dedicated server, only build with the game as it’s client side only.
Also, could you possible translate that error into English for me? I don’t have a source build of the engine on hand to see what the issue is at the moment.
How can i disable building it for dedicated server?
p.s. translating is - C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command “D:\UnrealEngine-promoted\Engine\Build\BatchFiles\Build.bat MOBAServer Win64 Development “C:\Users\stunder\Documents\Unreal Projects\MOBA\MOBA.uproject”” exited with code -1.
Hey, help me pls!
The problem is cef_thread_collision_warner.h and errors, that i got connected with it. 100%. I`ve tryed to build only game, without dedicated server, and got error on building -
1>C:\Users\stunder\Documents\Unreal Projects\MOBA\Plugins\BLUI\ThirdParty\cef\Win\include/base/cef_thread_collision_warner.h(182): error C3646: EMIT_DEPRECATED_WARNING_MESSAGE: неизвестный спецификатор переопределения
1>C:\Users\stunder\Documents\Unreal Projects\MOBA\Plugins\BLUI\ThirdParty\cef\Win\include/base/cef_thread_collision_warner.h(182): error C2059: синтаксическая ошибка: строка
1>C:\Users\stunder\Documents\Unreal Projects\MOBA\Plugins\BLUI\ThirdParty\cef\Win\include/base/cef_thread_collision_warner.h(182): error C2091: функция возвращает функцию
1>C:\Users\stunder\Documents\Unreal Projects\MOBA\Plugins\BLUI\ThirdParty\cef\Win\include/base/cef_thread_collision_warner.h(183): error C2555: base::DCheckAsserter::warn: возвращаемый тип перегруженной виртуальной функции отличается от “base::AsserterBase::warn” и не является ковариантным
1> C:\Users\stunder\Documents\Unreal Projects\MOBA\Plugins\BLUI\ThirdParty\cef\Win\include/base/cef_thread_collision_warner.h(177): см. объявление “base::AsserterBase::warn”
1> -------- End Detailed Actions Stats -----------------------------------------------------------
1>ERROR : UBT error : Failed to produce item: C:\Users\stunder\Documents\Unreal Projects\MOBA\Plugins\BLUI\Binaries\Win64\MOBA-Blu.lib
1> Total build time: 49,39 seconds
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: выход из команды “D:\UnrealEngine-promoted\Engine\Build\BatchFiles\Build.bat MOBA Win64 Development “C:\Users\stunder\Documents\Unreal Projects\MOBA\MOBA.uproject”” с кодом -1.
========== Сборка: успешно: 0, с ошибками: 1, без изменений: 3, пропущено: 0 ==========
I will try building with dedicated server soon to look into it.
I’ll get back to you soon
[QUOTE=;352493]
I will try building with dedicated server soon to look into it.
I’ll get back to you soon
The problem is, that i cant compile it even without dedicated server.
[QUOTE=stunder;352617]
The problem is, that i cant compile it even without dedicated server.
I was able to build a project with dedicated server without any issues.
What platform are you targeting?
What are you building on, which Visual Studio Version, and which MSVC++ version?
Do you have any other custom code or plugins you are using?
[QUOTE=;352625]
I was able to build a project with dedicated server without any issues.
What platform are you targeting?
What are you building on, which Visual Studio Version, and which MSVC++ version?
Do you have any other custom code or plugins you are using?
Platform - win64, VS2013, i have only 1 emty class, cause i need code-project to compile dedicated server. I have JSONQuery plugin.
Im sure, that problem is in cef_thread_collision_warner.h, because its only one class that gives me errors while compiling
[QUOTE=stunder;352640]
Platform - win64, VS2013, i have only 1 emty class, cause i need code-project to compile dedicated server. I have JSONQuery plugin.
Im sure, that problem is in cef_thread_collision_warner.h, because its only one class that gives me errors while compiling
Have you edited that file at all? I translated your error message and it seems to be: “unknown qualifier overrides”
And there is no qualifier “overrides”
Line 182 in cef_thread_collision_warner.h should be
virtual void warn() OVERRIDE;
It may produce a warning, but it will not cause the solution to fail.
[QUOTE=;352645]
Have you edited that file at all? I translated your error message and it seems to be: “unknown qualifier overrides”
And there is no qualifier “overrides”
Line 182 in cef_thread_collision_warner.h should be
virtual void warn() OVERRIDE;
It may produce a warning, but it will not cause the solution to fail.
I didnt edit this file, i also checked that lines, but i didnt find anything, that can fail my compilation =S
[QUOTE=stunder;352655]
I didnt edit this file, i also checked that lines, but i didnt find anything, that can fail my compilation =S
Try this with UE 4.8, see if you get the same result.
4.9 is not production ready yet
[QUOTE=;352660]
Try this with UE 4.8, see if you get the same result.
4.9 is not production ready yet
Yeah, it works fine with 4.8. Now i need to convert my 4.9 project to 4.8.3 somehow xD
[QUOTE=stunder;352724]
Yeah, it works fine with 4.8. Now i need to convert my 4.9 project to 4.8.3 somehow xD
For future reference, it seems that they are finally taking away the OVERRIDE macro.
In future releases I’ll be changing “OVERRIDE” to “override” in cef_thread_collision_warner.h
Hi ,
Does anyone know if BLUI currently supports IOS shipment ?
[QUOTE=;352745]
For future reference, it seems that they are finally taking away the OVERRIDE macro.
In future releases I’ll be changing “OVERRIDE” to “override” in cef_thread_collision_warner.h
Well, i changed OVERRIDE to override, it compiles without errors, but when editor starts it always asks to rebuild plugin o_O Wtf?
[QUOTE=TensaiSumo;353057]
Hi ,
Does anyone know if BLUI currently supports IOS shipment ?
Mobile is currently not supported, sorry!
[QUOTE=stunder;353170]
Well, i changed OVERRIDE to override, it compiles without errors, but when editor starts it always asks to rebuild plugin o_O Wtf?
Make sure you build the “Development Editor” configuration
Well, mouse moving is a bit weird, its like my mouse position is not correct