[QUOTE=Dodgin;616904]
@Zinglish, I’ve got it running pretty smoothly using a communication that updates on mousemove, since that has to be forwarded to CEF anyways. Sure beats temporarily freezing the render buffer and causing crashes.
Anywho - I’ve got my game’s UI set up on a single CEF overlay, and then a few dynamic spool-ups for 3D uis. If anyone is curious how to do I can explain further.
I ended up moving over to UMG / Slate since CEF ended up being complete overkill. Can I ask why you are choosing a CEF UI over UMG?
I found that the things I could do in UMG were pretty close to or better than any HTML, CSS and JS I could have made, not to mention UMG was quicker development time, less fiddly and less resource hungry than BLUI. I am having a hard time thinking about reasons I actually need CEF in my UI now.