[QUOTE=SchnitzelDude;249579]
Unfortunatly this wasn’t the problem since it’s somehow also working with “blui:\”.
I found out that every material I print into my HUD is black when I use the default material settings and wiring it to ‘Base Color’.
Here I found out that I have to set it to translucent and unlit and wiring the texture to Emissive Color and the Alpha to Opacity.
This is working for every material but not for the ‘BluTexture’. The ‘BluTexture’ is just completely transparent.
Did you ever got it running within the HUD (not UMG!)?
Again, it does not work with blui:\ at all, I’ve just tested this on my end.
The output log should say something like:
LogBlu: Load Local File: file:/// …
It will render as black if no file exists
Also try grabbing the texture from the BluEye rather than the material instance