Well, I must say, I am very much a novice when it comes to knowlege of UE5. In short, I wound up not using child blueprints for I started getting confused what was being inherited and how were happening in real time.
I went to my so called sandbox project and made my windows with brush actors then once I had what I wanted , I duplicated it so as to save the original for editing, and then made a Static Mesh from the Group of brushes majing up the window. I made other duplicates as well.
I went to Migrate my newly made Static Mesh into my other project and created a blueprint using My newly imported Mesh.
I used a different Input Action key for the Right window and one for the Left window.
I forgot to mention, I migrated Three other windows with unique names and created three other blueprints as well.
I guess I’m just not educated enough yet to use one blueprint and chidren so as to have functionallity uniqueness between the four windows I have installed in my virtual house.
The way things work now is that I press the “L” key to open and close the left window and the “R” key for the right window. The two above them are stationary and are just meshes with no blueprints.
I add some Blueprint pics later if anyone wants to see what i did.