Blueprints are a way to code without coding.
But if you miss the logic and don’t understand actors or objects or functions and variables you are going to have problems.
My tip:
Quick way: search for blueprint tutorials and try to understand the logic behind them. Best way to put you on track right away.
You will need to invest time in it.
Long way: learn c++ and class-object programming, atleast the concepts and how they translate in Unreal while still making tutorials.