Blueprints: Deriving objects as classes for data and then using them in other blueprints

Okay yeah that makes more sense. To be honest this is how I would handle it via code, but I guess when my brain thinks of blueprints it thinks of it differently. As I know exactly how to define all this in code, it didn’t exactly process via blueprints haha.

Thank you!

EDIT:

So I implemented it the way you have outlined and it took 5 seconds to create different derived stations of different shapes all with triggers and data, and deploy them into the world haha. Worked really well. Appreciate it!!

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