Blueprints: Deriving objects as classes for data and then using them in other blueprints

Hmm actually I see now. But I may have to alter this a bit.

Since Faction and Name, etc are not in each station variable, as they are not part of a station type but rather a station instance, I might create a StationObject class that just holds variables, and attach that to each instance of a station.

Therefore I can always access the information of each individual station.

Thanks! This is definitely putting me on the right path!