Yes, you just drag them into the viewport.
Then you call the factory with the same StationType twice (or multiple times, once for each instance). In my example above, I also only have one FloorTile child class but many more than one instance of it in the scene. If you want to do it without code, you drag your child class into the viewport more than once (each time you create a new instance).
My Factory creates one INSTANCE of the child class type every time it is called. The x,y I pass in just tells the tileMap where to place that instance in the world. You could easily just use a vector3 parameter and spawn it anywhere in your world, but my tileMap is 2D, so I just need x and y.