Blueprints are a toy. Which serious Unity dev would use UE4 without C#/F# or UnrealScript!?

G’day all,

Please avoid the snide comments and try to be constructive.

As @HeadClot already mentioned, there are some scripting languages already supported with more incoming:

I also did a quick search for a LUA plugin: [PLUGIN] Lua Script plugin](Lua Script plugin - Architecture - Epic Developer Community Forums)

I have begun to experiment with SkookumScript myself, both for mission scripting and as a possible replacement to a (really crappy) input scripting system I rigged up.
Looks promising.