Blueprints are a toy. Which serious Unity dev would use UE4 without C#/F# or UnrealScript!?

lol so true;
I came from Unity/C#/Java…

~le poor me having trouble right now with ‘iterators invalidation’ which I never had to give a *** about before :stuck_out_tongue:
The best part is the C++ compiler see you doing that and gives no error, no warning, nothing…
Then ~le EpicGames’ engineer look at your code and see it clear like the sun and: “-Why deh *** U do dat??” rofl