Blueprints are a toy. Which serious Unity dev would use UE4 without C#/F# or UnrealScript!?

Worth remembering that Blueprint is an Artist tool. The fact that you can make games with it alone is something of a happy accident, but nonetheless the extensiveness of it means it’s possible. Unity is actually the odd one out, for NOT having a Visual Scripting language. Snowdrop, Frostbite and Unreal all have their own similar Blueprint System, and their more core code alongside.

There’s an argument for making the Blueprint editor faster, but adding another third language is not the solution. In my mind it would be in the form of a new window in the BP editor, whereby as you type, it creates the nodes in front of you in the graph. Using the ‘friendly names’ of the nodes would make auto-complete / context sesitivity work well too.

That’s a big feature in itself though.