Blueprints are a toy. Which serious Unity dev would use UE4 without C#/F# or UnrealScript!?

I’m not Epic but is.

I disagree because humans are humans and we’re all protective with our believes and like being in our comfort zone. Yes many devs will try UE4 for a while, but then they will miss many features that Unity has that UE4 doesn’t and they’ll go back to Unity. And many don’t like UE4 for the exact reason you mentioned, royalties.

Maya, Max, Modo users don’t switch unless the workflow is substantially better with other program. And, if this is such a gold mine and there are so many devs interested, how is that out of those millions of people no one has even started doing a plugin or anything close to it?

At the end of the day these are all assumptions and presuppositions, unless someone gets his/her hands dirty and make it happen we won’t know.

Edit: Someone (thank you) sent me a link to another thread, from the man himself:

Source: Why C++ for Unreal 4? - C++ - Epic Developer Community Forums