Blueprints are a toy. Which serious Unity dev would use UE4 without C#/F# or UnrealScript!?

I disagree. I hope Epic will continue to support any other scripting/langage into UE4. If they can’t do it themself, that’s fine. They already have their official solution with C++&blueprint. But I really hope they are going to support 3rd party solution like they have done with giving a dev to skookum team. (for of course good solution that prove to be usefull, not for some obscur, unstable barely used unkown scripting tool)

Having just C++ and blueprint, and having to install VS2015 and the full UE4 can be a no go for a dev or modder !
Having plugin for lua and python for me is just about openning doors to already wide community of dev/scripter/modder. (I don’t feel like python within autodesk software proved to be a bad idea) so I hope epic games will encourage those solutions.