Blueprints are a toy. Which serious Unity dev would use UE4 without C#/F# or UnrealScript!?

Are you calling developers who implemented those scripting languages for UE4 incompetent?

That’s because you don’t read my posts. It’s not just VR. It’s any other half-completed feature in UE4 - spreading too thin is what it’s called.

What developers? 5-10 same folks who hang out in this and similar threads?!