Blueprints are a toy. Which serious Unity dev would use UE4 without C#/F# or UnrealScript!?

Atm there isn’t any scripting language available. Using plugins would be silly for obvious reasons.

I don’t see what VR has got to do with what is being discussed .

We have explained to you in previous posts why there needs to be a middle ground but you insist on repeating the same.

You think that if EPIC decided to add this, VR fixes/features updates would stop. UE4 is more than VR and I’m sure that most of the developers would vote for a scripting language.