Blueprints are a toy. Which serious Unity dev would use UE4 without C#/F# or UnrealScript!?

When compared to scripting, BP is as frustrating as c++. It’s slow to work with, lacks versatility and power, and is poorly manageable

I’m not arguing against BPs. I’m arguing in favor of scripting. But I need to answer to people who ask why would we need a scripting language if we have BP