Blueprints are a toy. Which serious Unity dev would use UE4 without C#/F# or UnrealScript!?

Or rather Unity was out and about long before UE4 became usable. That’s why user base is larger, that’s why it has more stuff on its Asset Store and like @EvilCleric said hardware requirements are not high. Not to mention Unity supports more platforms and the size of the app’s release binary is much smaller than UE4’s.