Blueprints are a toy. Which serious Unity dev would use UE4 without C#/F# or UnrealScript!?

I was talking about people with 0 coding knowledge. Such people are not building reusable code. They need to prototype stuff quickly. That’s what Blueprint is for imho. Prototyping / advanced prototyping. And it’s great at it. You can even ship complete (yet simple) games. And you can do reusable blueprints. But it’s not much of an argument because my point was people with 0 coding knowledge.