Blueprints are a toy. Which serious Unity dev would use UE4 without C#/F# or UnrealScript!?

I don’t want to read or write text to code.

I want to plug and play nodes.

There are thousands of game designers like me who have 0 coding experience and can make a game from scratch using only Blueprints.

One could argue we can learn C++ as much as we can learn Blueprint but it’s a wrong statement. Between a friendly, colored tool to learn and a tedious, wall of text tool every designer I know will head towards the colorful and easy one.