Blueprints are a toy. Which serious Unity dev would use UE4 without C#/F# or UnrealScript!?

Which serious Unity dev would use UE4 without C#/F# or UnrealScript!?

None. Because any serious Unity dev would stick to Unity because it’s the best tool for him/her.

Which serious UE4 dev would use Unity without any of the stuff UE4 has that Unity doesn’t!?

None. Because any serious UE4 dev would stick to UE4 because it’s the best tool for him/her.

Stop comparing UE4 to Unity, they’re different, if you’re happier with Unity and offers you better results and workflow, you’re not just wasting your time, you’re forcing yourself and us to a lot of frustration.