BlueprintNativeEvent function implement errors, can't open project

Try it with a const and reference for the TArray (it should be immutable)

.h

virtual void FindTarget_Implementation(const TArray<AActor*>& ActorsInRange);

.cpp
void APlayerC::FindTarget_Implementation(const TArray<AActor*>& ActorsInRange){
}

and delete the non _Implementation version (the base) from the cpp or it will throw an error on compile.

to clarify get rid of

void APlayerC::FindTarget(TArray<AActor*> ActorsInRange){
// your code here
}

from your cpp if it’s there.