Blueprinting Advice

  • The first thing I would do is add the input behavior to the player character.

    • Add input listeners for U and Y key (Fig 1)
  • So the first element I would create is the control panel.

  • Make an actor to represent the control panel.

    • The visual geo may be as simple as a box (Fig 2)
    • Add a box collision to act as your overlap trigger. (Also Fig 2)
      • By default It should be set to overlap dynamic objects such as the player pawn.
      • Transform trigger cube to taste.
    • Add a text-render component to your control panel actor (fig 3)
      • Make sure it is hidden by default (Stil fig 3)
    • Add events for actorbeginoverlap and actorendoverlap (fig 4)
      • At this point if you toss an instance of the console into your level, the text should turn on and off when you get near it.
    • Create new events for raising and lowering to your control panel console. (Fig 5)
    • Now you can tell the input events we added to the player character to call the raise/lower events on any overlapping consoles. (Fig 6)
    • In the level, you can place the actor you want to move.
      • I chose a simple blue chamfer cube.
      • Make sure you set it’s transform mobility to “Movable” (Fig 7)
    • In the level, place the destination locations you want your actor to move to
      • I chose to just add a few instances of a basic actor (Fig 8)
    • Back in the console actor blueprint, create variables for the actor you want to move, and the locations you want it to cycle between. (Fig 9)
      • Make sure you make them instance editable.
    • In the level viewport, select your control console instance, and populate the variables we just exposed with the appropriate instances. (Fig 10)
    • Back in the control console’s blueprint, add some math to cycle the destination index of the target location.
      • Increment/Decrement the index, and clamp it to valid values. (Fig 11)
      • Lastly, use MoveComponentTo, to move the target actor to the destination actor. (Fig 12)

Fig 1

Fig 2

Fig 3

Fig 4

Fig 5

Fig 6

Fig 7

Fig 8

Fig 9

Fig 10

Fig 11

Fig 12

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