Thank you for your reply, here’s the answers to those questions:
- There would be actors representing a control panel of sorts with the prompts for something like: “Press ‘Y’ to raise water” and “Press ‘U’ to lower water”, or something similar.
- I think so? Again, I’m quite new and only know most of the basics, but I was meaning whatever axis is vertical.
- I figured I could timeline an animation for gradual changes, however it’s not necessary at this stage.
- Technically I answered this in 1.
- The player would get within the collision around the button, to then display the prompts.
- There will be several bodies for different segments of the level, with some having multiple switches within the segment.
Thank you again for any help you can provide and for your time.
Edit: I haven’t programmed any “real water” btw, I’m using an actor BP I created to represent the water for now, which kills the player if inside it for too long.