Blueprintable component loads with a lot of errors

Can do. Which assets would you need specifically? Entire dependency tree of the problematic asset? The structure is as follows:

  • WorldObject class, based on Actor. Is base class, has many children. Contains ObjectActions blueprintable component and calls “Initialize” on it.
  • ObjectActions component, contains an array of ActionGeneric references that it needs to fill during initialization.
  • Initialize function + GetActionBPClass function are the ones that break, specifically the latter.
  • GetActionBPClass also relies on BP_Relation_ClassToAction to get class defaults (those broken structs arrays links).

These are sort of immediate references, but of course, if you go deeper, these references also have references of their own.
Am I right in thinking that the ObjectAction component, ActionGeneric and BP_Relation_ClassToAction are the ones that you need?

Where do I upload them to?