Blueprint works in one map ~ not the other

Hello , thanks for your help but no. Adam is the only actor on this map with this name.
As you can see, the weeping angel placeholders are correctly rotated, but only once. After this initial ‘correction’, they aren’t moving.

I set the branch to true and everything works as expected - but without the weeping angel effect.
Maybe this is a relevant information: The blueprint is a pawn.

The sidenote - do you have some help to achieve this maybe? A link? I am pretty new to the Unreal Engine and scripting itself and even this script was a huge task for me. Thanks!