Blueprint with multiple interactive objects

I was referring to the fact that I had
promoted a variable Actor Component
type and called it “Interactive
Component” and I thought I needed to
assign a component to the variable.

No need to assign, as above - we don’t know at this point what is going to be clicked. To me it looks like you did it correctly. When you send the message, remember to specify the component:

Otherwise you’ll end up with the dreaded Accessed None errors.


Good luck with the rest!