[Blueprint] Wall Jump fail

Oui! Do you want to be able to Wall Jump for an infinite amount of time?
The way it should work is like this:

  • 1 normal jump
  • 1 wall jump when you hit the wall ( but you have infinite retries to hit the wall )

do you perhaps want this? :

  • 1 normal jump
  • unlimited wall jumps

If you want, say 3 wall jumps max, then just add 2 outputs to the Switch on Int
and connect the pins to the DetectWall (same way as pin 2),
and also set the Do N to 4.
Like so:

http://imageupper.com/s02/1/2/N1398379841649837_1.png

If you want unlimited wall jumps then all you have to do is set the
**WasInAir **to always true after a wall jump,
like this:

http://imageupper.com/s02/1/2/N1398379841649837_2.png

:smiley: let me know if that is what you wanted!