Blueprint uses parent function instead of child function

Apologies, I probably explained poorly. It is on purpose that the parent’s version is called within the child version. The parent initialize a bunch of variable and I only need to modify the behavior tree afterward. So I call it on purpose within the child’s function.


The issue is that inside my task it only calls the parent’s version and not the child. The parent should be called by the child so that the child can also modify the behavior tree afterward. But because it immediatly calls the parent, the child doesn’t get to modify the values.