Blueprint Tutorial: Stamina/Progress Bar Implementation

I’m completely new to unreal4 so I haven’t been able to figure this out on my own yet but I have my bars set up the way they should in the widget blue print they fill up when I add value to them but when I go into the test play they don’t show any color or fill in they are just empty bars I set up the bindings compiled no problems but they won’t fill in in the game any tips on what the problem could be