Blueprint trace line (orange pulse) doesn't show up

Hey @KouJioMeow, welcome to the Unreal community!

When you refer to the orange pulse, are you referring to the border around the blueprint, or the path where you can see blueprint nodes functioning?

The orange border should always be there regardless of the blueprint being accessed, but the flowing path will only be visible when the code is being executed.

Can you share an example of a blueprint which is not executing? It may be that the blueprint is not being used in the level, or is just not being called.

I look forward to hearing from you!

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